Support for Minecraft 1.17 (22w13a to be exact) and above.Used lwjglx, a LWJGL2 compatibility layer for LWJG元. Support for Minecraft 1.12.2 and below.Used Caciocavallo project for AWT without X11. (Replace gradlew to gradlew.bat if you are building on Windows). Because languages are auto added by Crowdin, you need to run language list generator before building.(If needed) update the Version file with the current date.Put these in assets/components/jre/ folder.jar files, libraries, configs, etc.Ī file named with all platform-independent filesĤ files named with all platform-dependent files per-architecture Get JREs for all of 4 supported architectures (arm, arm64, x86, x86_64).Either get jre8-pojav artifact from auto builds, or do splitting by yourself:.You can also get CI auto builds if you are lazy or failing it for some reason. Follow build instruction on build script README.md.JRE for Android is here, and the build script is here.If you want to build after launcher code changes, follow the steps below. You can get it from Google Play by clicking: You can get prebuilt app from stable releases or automatic builds. Getting PojavLauncher is divided into 3 parts.
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